Another matter we addressed is that of attendance; we briefly acknowledged the fact that two games a week seems to be too much for some people, so it looks like we're gonna play the ol' switcharoo game. Which, I mean, I guess is allright. I suppose it's for the best. And, I mean, I'll still be gaming once a week. And honestly, the two week a game thing was starting to wear on me a little, too. I just have this thing where if I commit myself to a game, I like to see it go somewhere. The fact that so few of the games I involve myself in get anywhere is precisely the reason I'm usually so unenergetic about running games. Atleast I know that Brent is always willing to match me point for point when it comes to enthusiasm. So, we'll see how far this game can go, and hopefully we can work out some kind of feat of technological awesometude that will allow us to have games even after Brent moves. See, that's how I like to think of a game's lifespan; I want to see Jack confront the wicked Prince Gerard, I want to see Count Tristam
What's that, reader? Did I make this blog just to ramble about random crap? I reserve the right to do so sometimes.
Back on track! Next session will definitely get to the actual game, even if only one player. I'll just have some solo-quest action with them, give them 10-15 Artha points, and have a blast. Before the game really gets off the ground, I would like to briefly go over each element in the hub and the spokes of the Wheel. A lot of the rules will be introduced on a case by case basis, even the very simple ones. An obvious statement, sure, but it's not everyday one breaks into a new game system. So, we'll talk about different kinds of tests, character advancement, and Artha to begin with. Once the game starts, we'll get a feel for what it's like rolling tests out, and we'll talk about Let It Ride and some other rules involved with them. Hell, we might not even make it to any of the rules on the rim of the Wheel, but I get the feeling like we probably will get in to Sorcery and Range and Cover, maybe Injury... golly, just talking about those is going to take a lot of time. The first few games are gonna seem slow, since we'll practically be breaking every time someone wants to do something in order to learn the rules together. Fret not! It will be freakin' sweet. :D
5 comments:
By the way, for the record, I've looked all this stuff over and hopefully I'll have posted my new schedule by the end of the evening. I'm not trying to slack off, here, I just had some projects I already had focused on working with.
That's neither here nor there, though.
Anyhow, I'll post what I've got in terms of a character soon. I kind of just want to try to play with the Beliefs and stuff I'll work out on the sheet and just change them if they don't work out.
It feels like we could nitpick those things forever, and always come up with something different. Let's just play and see where it goes. Er, just as soon as we have the people.
So you're up before me - when's the next session?
This upcoming Monday, I do believe, October the 15th. I would have liked to have had our first game last Monday, but I had too much going on. Things like that happen, though.
Anyway, Mr. Mocabee, I am indeed as interested in getting to play the actual game as you! I agree that there isn't much more material for discussion until we get an actual game done.
Which is probably why the comments slowed down there for a bit.
I'm so excited about tonight!
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